We had our first COUNTERBLAST Developmer Playtest Session and documented some of the action. This was the same scenario Brett ran at GenCon and last weekend at Area 51 with updated stats and mechanics implemented from feedback so far.
We have an all new card-based initiative system, refined command point structure and weapons stats. The skill-based actions worked great. There is lots of interaction between both players and the integrated turns make sure one player doesn’t have to sit idle as the other player pounds on them.
Hazards in this particular scenario are represented by hidden tokens where unexpected creatures can burrow and surprise troops on either side. Simple skill checks allow troops to interact with terrain features giving them access to secondary objectives and additional victory points.
Check out the photos of the action here.